“Which just meant we set out desks and no one wanted to talk to us.” “We were gonna advise on projects or something,” Grossman says. “The amount of money Looking Glass moved around was nothing to the film industry.” In fact, when Grossman and Blackley showed up at Dreamworks, they were given nothing to do. “They had no idea what it was we did or where we came from.” In all of LA, Grossman only ever met one person who cared about System Shock: a band member in ska punk sensation No Doubt. “They had never heard of us,” Grossman says. To the men and women working in movies, however, they were nobody. From a games industry perspective, the pair were a great catch: Grossman, who had invented the audiolog and helped shape a timeless sci-fi horror premise in System Shock Blackley, the genius behind the physics of Looking Glass simulations, who would go on to become the ‘father of Xbox’. Over at Looking Glass Studios, a writer on the System Shock team named Austin Grossman saw potential: “People used to say, ‘The only things video games are missing is that premium talent that Hollywood has.’ It was a big deal.” Grossman arrived in California at Dreamworks Interactive alongside Seamus Blackley.
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